This approach covers the most common audio paths and is designed to work across Howler.js (Gemini loves using this for some reason), Tone.js, raw Web Audio, and plain usage patterns. There are known gaps — programmatically generated audio via OscillatorNode, audio from elements, and AudioWorkletNode processing aren't captured by this approach, since they don't expose a fetchable source URL. The AudioNode.connect patch acts as a partial safety net since all audio nodes must route through the graph, but fully synthetic audio remains a limitation.
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